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Cards and Factions

Knowledge Center

Factions

Chosen Tides features three factions:

  • Light (Holy) — Divine protection, healing, and righteous judgment.
  • Dark (Evil) — Corruption, soul harvesting, and destructive power.
  • Neutral — Versatile cards usable in any deck.

Card Statistics

Each card has the following gameplay statistics:

  • Faith Cost — The Faith required to play the card AND to attack with it. Faith is a shared resource spent on both deployment and combat.
  • Attack — Holy attack or Evil attack value, used in combat.
  • Defense — The card's ability to withstand damage.

Abilities

Cards may have special abilities that trigger during gameplay. Abilities include healing, damage, board control, protection, summoning, and more. Some abilities are faction-specific, while others are available across factions.

Rarities

Cards come in the following rarity tiers, from most common to rarest:

  • Common
  • Uncommon
  • Rare
  • Epic
  • Ultra Rare
  • Legendary
  • Mythic Legendary

Deck Building

A valid deck requires a minimum number of cards. You can mix factions or specialize in one. Neutral cards can be added to any deck. Balance your faith curve, card roles, and ability synergies for the best results.

Open the Deck Builder →

Strategy

Effective strategy involves:

  • Managing your faith curve — not too many expensive cards.
  • Combining abilities that synergize (e.g., healing + defense).
  • Controlling the board to maintain tempo.
  • Adapting to your opponent's faction and playstyle.

Card Interactions

Cards interact through combat, abilities, and board effects. Some abilities counter others (e.g., Divine Shield blocks attacks, while Corruption Aura weakens defenses). Understanding these interactions is key to advanced play.

Card Encyclopedia

Browse the full card encyclopedia to see every card's stats, abilities, and lore.

Open the Card Encyclopedia →