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LGHTSOON
DRKNSOON
CHOSENCHSNT
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Game Tutorial

Master the mechanics of Chosen Tides

Faith is ONE shared tactical resource. It is spent to do both:

1. PLAY CARD

from your hand

2. ATTACK

with a card in play

Each card has a Faith Cost (top-left badge). Playing the card spends that much Faith. Attacking also spends Faith — the attacking card's own Faith Cost is deducted when it strikes.

💡 Tip: Spend all your Faith building your board and you may have nothing left to attack. Plan your plays and attacks together.

✦ Light (Holy) Score

Each side has a Light score starting at 50. Reduce the opponent's Light to 0 to win.

⛧ Dark (Evil) Score

Each side has a Dark score starting at 50. Reduce the opponent's Dark to 0 to win.

Victory: Reduce either the opponent's Light or Dark score to 0. Protect your own scores from reaching 0.

How Drag-to-Attack Works:

  1. Select a card on your board (must not have Preparing status)
  2. Drag it toward an opponent card — or tap ATTACK FACTION
  3. Release to attack if the target is valid
  4. Damage is applied immediately. Attacking also costs Faith.

✦ Holy Attack

Deals damage using the card's Holy Attack value. Effective against Evil-aligned enemies.

⛧ Evil Attack

Deals damage using the card's Evil Attack value. Effective against Holy-aligned enemies.

Cards of the same allegiance can still fight each other. This prevents same-allegiance cards from becoming untouchable.

Reduced Score Effect (1-point shift):

  • Holy → opponent Holy: Holy −1, Evil +1
  • Evil → opponent Evil: Evil −1, Holy +1

Friendly Fire causes a much smaller score shift than a normal opposed-allegiance strike.

When the opponent has fewer than 4 cards on their battlefield, the faction itself is exposed.

Select an attacker and tap ATTACK FACTION to strike the opponent's score directly.

⚔ EXPOSED

0–3 defenders → attack available

🛡 PROTECTED

4 defenders → blocked

Holy strikes opponent Dark score. Evil strikes opponent Light score.

Board Layout

⛧ Opponent Board (4 slots)
⚔️ Battlefield (center)
✦ Your Board (4 slots)

Board Size: Maximum 4 cards per side. A full 4-card board blocks direct faction attacks.

Card Play Rules:

  • Cards must have available board slots (max 4)
  • Must have enough Faith to pay the cost
  • Cards enter with Preparing status
  • Abilities trigger based on their type

Having enough Faith does not mean unlimited attacks.

Each turn has an attack-count cap. Even with Faith remaining, you may only attack a limited number of times per turn.

At higher Faith totals, the Faith Threshold rule further restricts the number of attacks per turn. Spend your attacks wisely.

What is it? A newly played card cannot attack or be attacked until its owner's next turn.

Cards display "PREPARING" badge while affected

Why? Prevents instant-win combos and creates strategic turn-based flow.

Ability Types

Eternal: Permanent effect while on board
Trigger: Activates when a condition is met
Active: You activate it during your turn
Death: Triggers when the card is destroyed

Always read active abilities before choosing a target. Some cards can protect your faction even before your battlefield is full.

⬜ COMMON

Basic cards, good for starting decks

🟢 UNCOMMON

Better stats, more useful abilities

🔵 RARE

Strong effects, competitive viability

🟣 EPIC

Powerful, game-changing abilities

⭐ LEGENDARY

Extremely rare, match-winning power. Limited to 2 copies per deck.

Your Turn Phases (in order):

  1. Gain Faith: Faith increases each turn
  2. Play or Attack: Play cards from hand and/or attack with board cards (both cost Faith)
  3. Choose Target: Select an opponent card or tap ATTACK FACTION
  4. Resolve: Damage and abilities resolve immediately
  5. End Turn: Pass control to the opponent

💡 Tip: Plan your attacks carefully — once you end your turn, the opponent takes over!

Gameplay XP tracks your overall player progression through matches. It accumulates with every valid match completion and never resets.

Story XP unlocks Scrolls of Old in sequence — biblical story videos that deepen the narrative.

Story XP unlocks Scrolls of Old — the biblical story video sequence.

Starter Deck: Every new player receives a 30-card Starter Deck so they can begin playing immediately.

Deck Size: 30–50 cards

Card Limits: Max 2 copies of any card (including Legendary)

Faction Balance: Mix Holy and Evil for versatile strategy

Deck Building Tips:

  • Include cheap cards (1–3 Faith) for early plays
  • Mix offensive and defensive options
  • Include board-clear abilities for emergencies
  • Test your synergies in battle

✓ Faith Management: Don't spend all Faith on cards — save some for attacks.

✓ Board Control: Four defenders protect your faction from direct attack.

✓ Timing: Attack too early and you may leave your battlefield exposed.

✓ Friendly Fire: Sometimes attacking same-allegiance is better than leaving an enemy untouched.

✓ Attack Limits: Having Faith doesn't mean unlimited attacks — plan your attacks per turn.

Ready to battle?

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